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On defense, there are 2 main ways to place a sentry. You can put it somewhere behind the front line so your team can fall back when things go bad (if you do this you can help with your shotgun) or you can put it on the frontline, where it will need constant repair and some protection while you set up. Generally, you'll want to put your dispenser next to your sentry so you have a constant stream of metal. Engineers build various buildings to help the team. Engineers are great on defense but also good offensively if played correctly. The engineer is not well suited for combat. Your weapons won't do enough damage to kill before you're killed, but paired with a sentry you can kill almost anything Health: 100 (effectively 300 with the Wrangler) Ammunition: 100 rounds Shots per Second: 6 (12 with Wrangler) Average DPS: 48 (96 with Wrangler) Metal Cost: 100 metal Dropped Metal: 28 The Combat Mini Sentry Gun replaces the Sentry Gun when using the Gunslinger. Despite lacking the firepower or health of a regular Sentry Gun, the mini sentries offer certain advantages. It's cheaper to build, is deployed quickly and fires and rotates faster than a Level 1 sentry.

The Gunslingers combat ability is subpar compared to other melee weapons, since the high critical rate of melee weapons usually ensures you usually get a crit out of three hits anyway. We offer low cost, high-quality TF2 servers with maximum uptime! For more information, click on the link. We're constantly adding to our Knowledge Base, and we offer a 24-hour money back guarantee One half of a teleporter system. Even if you don't plan on placing an exit (which you should), plop this thing down outside your spawn anyway and resupply. It only takes up 5 seconds of your time. Once both entrance and exit have been built, this building will start glowing and a yellow arrow will point in the direction of the exit. Standing on the teleporter briefly will instantly move you to the exit. Once used, a teleporter takes 10 seconds to recharge. After using a teleporter, a team colored glow will be visible at your feet. This can give away the location of a secret teleporter, so be careful. Discover and share Tf2 Engineer Quotes. Explore our collection of motivational and famous quotes by authors you Tf2 Engineer Quotes. Thank you! Don't forget to confirm subscription in your email The sentry can be upgraded by hitting it with the wrench. Each hit puts 25 metal into the sentry, once it has 200 it will upgrade to the next level. Sentries cannot be upgraded once they reach level 3. Sentries have limited ammo, and must be reloaded with metal. Level 1 sentries are fairly weak and can be taken out by almost any class if noticed. Level 2 sentries are much stronger and you can safely start building other structures once it's done and level 3 sentries kill enemies almost instantly. Be careful not to get caught between a Sentry and it's target, because the sentry can hurt the one who built it, meaning you can get accidentally killed by your own creation!

Engineer Team Fortress Wiki Fando

TF2 Manager Moderator. Unavailable. access_time 6mo favorite 2 remove_red_eye 5.4k mode_comment 4. Trailer 2 Engineer 2K19 Последние твиты от Engineers of Team Fortress 2 (@tf2engineers). A compilation of the greatest Engineers that Team Fortress 2 has to offer. DMs open for submissions Find the newest tf2 engineer meme. Tf2 Engineer Nope Meme | www.imagessure.com. tf2 engineer: Nope Gif Tf2 Engineer Images Nope Engineer GIF - LowGif The Rescue Ranger fires reflectable projectiles that not only damages enemies, but can also repair your buildings. You can also pick up buildings from afar by using your alt-fire button while pointing at it to haul it instantly for 130 metal, although this ability is nullified if you have an Eureka Effect equipped. The downside of the weapon is the reduced clip size and total ammo. You will also take mini-crits when moving buildings with this weapon equipped.

By default, TF2mate will enable a sound that is played when you hit an enemy. The varying pitch tells you how much damage you did to your opponent TF2t. Lists Tf2 3D models. Low Poly Tf2 Sandvich The Engineer relies on his teammates to be the in the forefront of the fight as he waits for his prey to The Engineer is great for defending a chokepoint and can make all the difference in a losing battle .. Engineer (voice). Nathan Vetterlein

Engineer guide: TF2. . How to repair ANYTHING EARLIER. cma In TFA) Does it move? iss/ iii; NO (YES YES NO Instant sound effect button of TF2 Engineer - Yippee . TF2 Engineer - Yippee. Add to your home screen Engineers; the mechanics of Team Fortress 2. Full to the brim of knowledge and a truckload of beer, Engineers are defensive area denial players that can design, build and repair deadly Sentries that can shoot rockets, helpful Dispensers that deploy ammo, metal, health and team advancing Teleporters to keep the fight up, hold down an area or push back the opposing team. Whatever the situation, an Engineer will always be there to deploy backup and set a checkpoint to encourage the team to win the game. If a plan backfires, Engineers can whip out a Shotgun, a Pistol and their trusty building Wrench. Tags: tf2, valve. The Heavy in Team Fortress 2 is a big Russian who enjoys killing little men like Scout, and eating sandviches and exclaiming moist and delicious! He is the strongest class in the game..

The Frontier Justice is the Engineer's unlockable primary weapon. It only holds half as many bullets in a clip and cannot deal random critical hits, but it gets "revenge crits" after your sentry is destroyed depending on your number of kills with that sentry. Due to its smaller clip size, you must rely more on good aim than the spread of the gun to maximize the gun's effectiveness. You can store a maximum of 35 revenge crits, but you will lose all of them if you die. Multiple sentry gun kills do add up on your revenge crits, so you can build a new one after your old one has been destroyed without worrying of losing the crits. The Widowmaker uses 30 metal for each shot, but it doesn't need reloading and landing hits gives him more metal. This makes the Engineer more reliant on metal than ever, but is also balanced out by his ability to earn metal from a successful shot. It only allows six shots with full metal, but hitting at close range let's you gain back more than you use while hitting at mid range gives back most of the metal. The Widowmaker can be well fed with metal and be able to be constantly fired when standing near a dispenser or the Payload cart. You can upgrade the dispenser to level 3 just like the sentry gun. Each level will increase the metal and health output of the dispenser. Become a patron of Creators.TF today: Read posts by Creators.TF and get access to exclusive content and experiences on the world's largest membership platform for artists and creators Free. Android. Category: Adventure. The introduced TF2 Engineer mod allows to create in the world of MCPE some of the machines that can construct an engineer class in the game of TF2

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Can you name the Engineer achievements in Team Fortress 2? Test your knowledge on this gaming quiz to see how you do and compare your score to others. Quiz by Psycko FPS = frames per second (higher is better). Measured on i7-8700K GTX1080 16GB 3200MT/s RAM SSD Linux using mastercoms' test benchmark. Performance Online-Wars.Ru TF2 | MGE. Online-Wars.Ru TF2 | ctf_turbine| S3 TF2: Engineer Update discussion. 6,827 Views | 102 Replies. Member Level 07 Blank Slate. Response to TF2: Engineer Update discussion On defense, you'll generally want to put your dispenser next to your sentry so you have a constant stream of metal.

Engineer [Team Fortress 2] [Skin Mods

The dispenser is a useful little building which gives health and ammo to friendlies and gives metal to you and your fellow engineers. When it is first built, the dispenser will hold 25 metal and it will generate 40 metal every 5 seconds automatically. Metal in the dispenser is automatically distributed to nearby engineers. Replenishing ammo and health does not deplete the dispenser's metal supply. idle_engineer_m15. [iDGAME.NET] TF2 MvM The Southern Hospitality cannot randomly crit and gives you 20% vulnerability to fire, but it gives enemies bleed status upon a hit. The Southern Hospitality is a pretty good weapon that has not too bad downsides. The loss of critical hits can be negated by the bleed effect, and the vulnerability to fire isn't too bad unless you're caught with an enemy Pyro away from your sentry. The bleeding effect is great against spies, as it exposes them when they're cloaked. Скин пользователя с ником TF2_engineer The place to find community servers to play on for Team Fortress 2, find new YouTube creators or just take a look at all the TF2 news

Primary Weaponsedit

The Gunslinger also gives the Engineer the Organ Grinder taunt kill. The Gunslinger revs up, is thrusted forward, dealing 3 1 damage hits and stunning enemies, and is pulled back with force instantly killing anyone in its path. This taunt, like other taunt kills, has very little use in serious play, but you can kill a distracted enemy with it. The taunt can also be used to stun Ubercharged enemies to waste their Uber time. Want to discover art related to tf2engineer? Check out inspiring examples of tf2engineer artwork on DeviantArt, and get inspired by our community of talented artists

TF2 Red Engineer Exclusive Statue Review Gaming HeadsTF2 #11 (РУС) Meet the Amazing Engineer | TEAM FORTRESS 2

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+ + = Fabricate Class Weapons (Engineer, Secondary). + + = Fabricate Class Weapons (Engineer, Melee). + + = Fabricate Crit-a-Cola Machinima-like video of a Red Engineer from the game Team Fortress 2 by Valve Software, released via. Steam on September 11th, 2007. Original download page; English On defense, the front line is typically somewhere far from the spawn, so the simplest way to place a teleporter is to put the entrance at your spawn and the exit somewhere near enough to the front to be useful, but far enough away to be out of danger. Alternatively, you can put it near your sentry and dispenser. Be careful about that, because sentry guns tend to attract a lot of fire and if a grenade hits you'll have 3 structures to repair instead of 2. Since Deathmatch was seperated into its own project (Team Deathmatch Classic) with a new team seperate from us, we restructred and refocused our efforts on traditional TF2 gameplay

TF2 - Skins Engineer GAMEMOD

The Pomson 6000 doesn't require ammo, but has a smaller clip size compared to the Shotgun and only deals 20% of its damage to buildings. It fires laser projectiles that cannot be deflected and penetrates players and buildings. Hitting a Medic takes away 10% of their Medi Gun charge while hitting a Spy takes away 20% of his cloak. Activating a Spy's Dead Ringer with it will result in even less cloak time. The home of competitive TF2 -- news, events, discussion, streams, stats, and more

TF2 Engineer. Designed by Leostereo. Red Engineer from Valve's Team Fortress 2 List of Engineer cosmetics. From (Dev) Team Fortress Wiki. Jump to: navigation, search TF2 ScrapWeapons. TF2 Killstreaks. Secret Saxton. 2.22 ref. 32 in Stock. Battle-Worn Robot Taunt Processor Team Fortress 2 - Meet the Amazing Engineer (TF2 Animation). Like us on Facebook! TF2 almost always gets an upvote from me

His large health pool is second only to that of the Heavy, and his wide array of armaments and weaponry allows him to bring whatever weapon or equipment is best suited to the situation at hand serveme.tf (Europe) na.serveme.tf (North-America) sea.serveme.tf (South East Asia). Book a server and within a few seconds your server will be ready and yours to use tf2 team fortress2 mann vs machine mvm custom wave generator. Team Fortress, the Team Fortress logo are trademark of Valve Corporation TF2 fonts & icons are copyrighted Valve Corporation TF2 Cute Engineer and Sniper Team fortress 2, Team fortress, Team fortress 2 medic TF2 Stuff Mod 1.12.2/1.11.2 adds aspect from Team Fortress 2. Some of the stock weapons Buildings: Building boxes can be crafted from crafting station or found from dead engineers

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TF2unknown. Sequal to the PC hit multiplayer title Team Fortress Class by Valve. Oringally slated for release in 2001, finally released on October 10, 2007 in the Orange Box along with Half-Life 2.. TF2 Taunts #3 - Pyro Taunts. NightShadowYT. 13:39. Team Fortress 2 Action Figures Demoman Team Fortress 2 Animation: Meet the Strange Yet Reasonable Engineer (SFM TF2). Myportal2010 Note that when you're on defense, it's not recommended that you equip this weapon, since mini sentries can't defend positions well. However, if there's a traditional Engineer in your team, you can work with him by deploying mini sentries at the frontlines and falling back to resupply and help upgrade his buildings. ..Engineers Minecraft Minecraft Pocket Miscreated PixARK Reign of Kings Rust Space Engineers Squad Starbound StarMade Teamspeak Terraria The Forest Unturned Wurm Unlimited

Images tagged tf2 engineer. Make your own images with our Meme Generator or Animated GIF Maker It is possible to destroy your old sentry guns with the Demolish Tool, but it is not recommended unless you're using Combat Mini Sentry Guns. Put your sentry gun in areas with active combat to get as many kills as possible. Try not to waste your revenge crits for simply taking down the one that destroyed your sentry. Save it for fighting more dangerous classes. A defensive engineer is what you normally see (level 3 sentry at some kind of choke, level 3 On the other hand, when I go combat engineer, I go Gunslinger. I don't really feel that the Wrangler is very.. I've left TF2 open for literal hours, and nobody's playing competitive. No That Engineer is a Spy or That Demoman is a Spy. Just That (2 syllables) is a Spy! with no variation based on who you look at

Team Fortress 2/Engineer — StrategyWiki, the video game

Wrangling allows you to fire your Sentry Gun at enemies outside of it's usual targeting system, but you cannot repair your sentry while firing and yourself is exposed to enemy fire. Try to have a Medic or Dispenser heal you while an Engineer helps you repair and reload the Sentry. Don't forget to switch out to your other weapons and just let your Sentry do it's thing from time to time. The Wrangler can also catch some enemies by surprise, as a wrangled Sentry doesn't make a sound when it's about to shoot. The laser aim can reveal your sentry's location to your enemy, so try to hide it by aiming at other objects when not firing, or use the laser scope to scare them away from using a particular entrance. When you are placing a teleporter exit, a small yellow arrow will be visible on the blueprint (another one will float in the air). This indicates which way a player will be facing once teleported. Right click to rotate the exit, try to place it so that it is pointing in the right direction.

The mini sentry is mostly used in offensive situations, setting up one quickly to distract enemies or eliminate weakened opponents. TF2 advanced options. The options below are set to default recommended for confortable gameplay. Same formatting rules as for the TF2 console. This will be executed at the end of your config and..

Engineers build things using metal. Engineers start with 200 metal, but use some as they repair or build things. You can replenish your metal by using the resupply, picking up fallen weapons, picking up ammo packs, or by using a Dispenser. Once you have placed a building you can leave it alone to assemble by itself or you can hit it with the wrench to speed up the process. You can haul buildings by right-clicking when close to the building, which allows you to move it elsewhere. The Engineer's role is one of support and odd jobs. HOWEVER unlike the Medic, an Engineer's In a team game such as TF2, it is important to understand how to combine your efforts with those of your..

The other half of a teleporter system. You can place this with your sentry where it will be protected or somewhere where the enemy won't find it. On defense, the sentry method is usually better, but on offense either method can work. Placing your teleporter behind enemy lines can help turn the tide of battle. | Games > Team Fortress 2 > tf2 Servers. Space Engineers Star Wars Battlefront 2 Star Wars Jedi Knight Starbound SWAT 4 Team Fortress 2 Team Fortress Classic 1.6 TeamSpeak TeamSpeak 3.. tf2 engiespy napoleon complex tf2 engineer tf2 spy practical espionage feat inconsistent clothing colors bc im lazy and eyeball the clothes spy's suit color is esp noticable F myart dell conagher team..

How to Play an Engineer in Team Fortress 2: 7 Step

  1. Again, not really a weapon at all. Once you have it out pressing 1, 2, 3 or 4 will destroy the corrosponding building. If you got this out by accident, pressing Q will cancel. This tool is almost completely useless with the ability to haul buildings to a better location, but it can be used to destroy sentries for Frontier Justice revenge crits if you're really desperate. Note that the Demolish Tool is merged with the Build Tool in console versions, so pressing the button for a building already built destroys it.
  2. #tf2 engineer taunts. Top. Views count
  3. g / Game Development. Reply to this topic
  4. TF2 Engineer Voice Pack for UT2004. Sounds: acks: 5 ffires: 4 orders: 10 others: 38 taunts: 45 total unique: 77. If you like the idea of playing with TF2 material in UT2004..
  5. Overall though, the best answer is teamwork. Even scouts can kill sentries if there's enough of them.

An Engineer's Guide to: Dustbowl : tf2

Reverse engineer their executable and/or injected game in any way. Run their loader in sandboxes and/or virtual machines. Perform any malicious or illegal activities against NCL including, but not.. Engineer Weapons. The Best Valve Games. Team Fortress 2 Killcam Taunts. TF2 Sniper Weapons Tier List. Australium MvM drops. Team Fortress 2 Pyro Cosmetic Tier List Hello, i remembered that my classmate told me there was a tf2 idle bot, which works without turning on tf2, is it Maybe someone knows good ways how to idle on tf2 to get items? domukas00 is offline Engineer. Hello everyone, I, in the next few days, will be ripping and uploading DAE's of TF2 models, it may take time for them to get approved though.. Team Fortress 2 TF2 Achievement White Pillow Case. TF2 Group Shot Canvas Wallet. Price:$18.00. The Ever Flamboyant Balloonicorn Canvas Wallet

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  1. Loadout.tf. Loadout.tf is a service provided by Baldurs Tod Models and texture files are property of Valve Corporation Valve, Steam, Team Fortress are trademarks and/or registered trademarks of..
  2. The Pomson 6k is designed to counter two very big threats to your buildings, which is an Ubercharge or a Spy, at the cost of your overall damage. It's also a great support weapon at the frontlines. Landing a few shots on the Medic can turn the tide of a round. The penetrating shots also makes it good for hitting multiple opponents at once. However, since it fires projectiles instead of hitscan bullets, it will be harder to land shots against enemies, especially in open areas.
  3. Engineers build various buildings to help the team. Engineers are great on defense but also good offensively if played correctly.
  4. Hey, look buddy. I'm an engineer. That means I solve problems

TF2 Taunts TF2IDB. An extensible and auto-updatable TF2 taunt menu/command plugin for sourcemod that is intended to replace plugins like Taunt'em and Random taunt menu plugins thrown around that.. See more of TF2 Engineer on Facebook There are two main loadouts that I use when playing him, and two little fun ones as well. 1. The Defensive Engineer. This loadout is great for denying a point or choke, but isn't good on off.. Meet the TF2 Engineer. He likes a sing-song. The Engineer class is a defensive role, primarily, able to erect turrets, ammo/health dispensers and teleports to support his team (and then whack them..

Secondary Weaponsedit

The Engineer is the most defensive class in the game, while he only has three quite generic weapons, his power comes from his ability to build Sentry guns, Dispensers and Teleporters The Engineer (AKA Engie or Dell Conagher), is a very flexible class. While his primary goal is to defend the main base, he also features limited offensive capabilities

Meet The Engineer (Team Fortress 2) : Valve : Free : Internet Archiv

  1. Portal 2 Portal 2 DLC Portal 2 PTI Portal 2 Music Portal 1 Portal 1 Music Team Fortress 2 TF2 Listens: 593371. Who: Engineer. Ya-dadadadadadada ya-dadadadadadada do-de-da-va-da-da-dada..
  2. On offense, there are also 2 ways to place a sentry. You can use it to defend your outpost, or you can place it behind enemy lines where it'll hopefully get a kill or two before being destroyed. If you choose the second method, it helps to have a steady source of metal nearby so you can place the sentry over and over. Never put a sentry in the same place twice in a row.
  3. Box art for Team Fortress 2, depicting eight of the nine playable characters in the game. Pictured are the Medic, the Scout, the Soldier, the Heavy (in focus), the Demoman, the Spy, the Engineer, and the..
  4. The engineer is not well suited for combat. Your weapons won't do enough damage to kill before you're killed, but paired with a sentry you can kill almost anything.
  5. The Gunslinger is the Engineeer's unlockable melee weapon. It is designed for Engineer's who are constantly moving and attacking instead of defending. It gives the Engineer the ability to build Combat Mini Sentry Guns and gives him 25 more health. The weapon cannot randomly crit, but it has a combo system in which the third hit with the weapon on the enemy will result in a critical.

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  1. An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include: Rick May Tribute: Added Valve's Soldier Statue to all custom maps of..
  2. Engineers; the mechanics of Team Fortress 2. Full to the brim of knowledge and a truckload of beer, Engineers are defensive area denial players that can design Communication is essential in TF2
  3. Open & share this gif tf2, team fortress 2, engineer, with everyone you know. On this animated GIF: team fortress 2 tf2 engineer Dimensions: 160x90 px Download GIF snackthis, medic, valve, or share..
  4. Enjoy D Download skin now! The Minecraft Skin, TF2 Engineer, was posted by Yamasa. TF2 Engineer. Published on Dec 10th, 2012, 12/10/12 9:58 pm. 2 diamonds
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  6. Yani daha çok TF2'e yeni başlayanların veya büyüyünce mühendis olmak için yanıp tutuşanların sınıfıdır Engineer. Fakat Valve'nin duyurduğu Engineer güncelleştirmesi bu sınıfa biraz daha..

19 Best TF2 Engineer images Team fortress 2, Team fortress, Team

  1. Scrap.TF will never send you random trade offers. Only use this popup to accept them. Item Trading. Trade for various TF2 Items with our bots. Buy and Sell items that don't fit into our other categories
  2. High quality Engineer Tf2 gifts and merchandise. Inspired designs on t-shirts, posters, stickers, home decor, and more by independent artists and designers from around the world
  3. TF2 Classic Map Rotation Running maps from TFC. For a red engineer, a dispenser in the building on stage 3 point B is incredibly useful for Demomen and Soldiers trying to keep the enemy back
  4. The Engineer is a soft-spoken, amiable Texan from Bee Cave, Texas, USA with an interest in all mechanical things. He specializes in constructing and maintaining Buildings that provide support to his team, rather than fighting at the front lines, making him the most suitable for defense
  5. The two weapons don't have any particular synergies, and is likely included just to follow the futuristic theme.
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  7. The Jag lets you construst buildings faster, but has a damage penalty. The wrench is great for the quick deployment of buildings, and even one second saved can be vital. Dispensers can be built faster this way, giving you metal earlier. This weapon is great if you're only supporting other engineers, as its increased build rate helps finish their buildings faster during setup time or near spawn.

Combat Mini Sentry Gunedit

More Gun (Engineer Theme) guitar tab by Team Fortress 2 with free online tab player. One accurate version. Recommended by The Wall Street Journal engineer tf2 GIFs. 19,276 results. The best GIFs for engineer tf2. Share a GIF and browse these related GIF searches 'TF2 Engineer',color:black,underlined:true},Text3:{text:'by',color:black},Text4:{text:'TheRedEngineer'.. | Games > Team Fortress 2 > tf2 Servers. Space Engineers Star Wars Battlefront 2 Star Wars Jedi Knight Starbound SWAT 4 Team Fortress 2 Team Fortress Classic 1.6 TeamSpeak TeamSpeak 3.. Split-Seconds Before Disaster

Soundboard of the Engineer from Team Fortress 2. SoundBoard: TF2 Engineer Soundboard. Play Nope Soun The Eureka Effect takes away your ability to relocate buildings, but lets you teleport back to spawn anytime you wish by pressing alt-fire, fully replenishing your health and ammo. You are completely defenseless for a few seconds before you warp back, so be mindful of when you use it. It's very useful for getting a base up quickly, especially when used in tandem with a teleporter system. You can also use it to escape dangerous situations. Without the ability to haul buildings, you must be really sure about the location of your buildings to prevent wasting metal building it.

Beta-Style Engineer (Team Fortress 2 > Skins > Engineer

/summon FallingSand ~ ~1 ~ {Block:redstone_block,Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/fill ~1 ~-1 ~ ~1 ~-6 ~ redstone_block},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/fill ~1 ~2 ~ ~ ~-14 ~ air},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/tellraw @a ["",{"text":"\n\n'TF2 Engineer stuff' in Minecraft ","color":"gold","bold":"true"},{"text":"by "},{"text":"TheRedEngineer\n","color":"red","bold":"true"},{"text":"\n                   youtube.com/c/TheRedEng\n\n","color":"gold","clickEvent":{"action":"open_url","value":"https://www.youtube.com/c/TheRedEng"},"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"click here to open link"}]}}},{"text":"Credit TheRedEngineer if you are using this creation\n","color":"red"},{"text":"Don't re-upload this command: provide my YT link!\n\n","color":"red"}]},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~ ~5 ~4 {Block:redstone_block,Time:1,DropItem:0}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-1 ~14 ~13 {Block:command_block,TileEntityData:{Command:},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~1 ~6 ~-1 {Block:command_block,TileEntityData:{Command:/execute @e[name=SNTGRD] ~ ~ ~ detect ~ ~-1 ~ air 0 /kill @e[type=!Player,r=2]},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/fill ~-2 ~7 ~3 ~2 ~7 ~-9 stone_slab2},Time:1,DropItem:0}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~2 ~-2 ~-2 {Block:command_block,TileEntityData:{Command:/kill @e[type=Bat,name=Teleporter]},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[name=ASTLPST3] ~ ~ ~ detect ~ ~1 ~-1 air 0 /kill @e[type=ArmorStand,r=2]},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/tp @e[name=ASTLPST2] ~ ~ ~ ~5 ~},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/tp @e[name=ASTLPST1] ~ ~ ~ ~-5 ~},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Bat,name=Teleporter] ~ ~ ~ /summon ArmorStand ~ ~-1.25 ~ {CustomName:"ASTLPST1",Invisible:1,Invulnerable:1,NoGravity:1,PersistenceRequired:1,Equipment:[{},{},{},{},{id:redstone_torch,Count:1}],DisabledSlots:2039583,Pose:{Head:[90f,0f,0f]}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Bat,name=Teleporter] ~ ~ ~ /summon ArmorStand ~.48 ~-.85 ~.85 {CustomName:"ASTLPST3",Invisible:1,Invulnerable:1,NoGravity:1,PersistenceRequired:1,Equipment:[{id:stick,Count:1},{},{},{},{}],DisabledSlots:2039583,Pose:{RightArm:[-10f,0f,0f]},Rotation:[90f,0f]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Bat,name=Teleporter] ~ ~ ~ /summon ArmorStand ~.48 ~-.85 ~-.08 {CustomName:"ASTLPST",Invisible:1,Invulnerable:1,NoGravity:1,PersistenceRequired:1,Equipment:[{id:stick,Count:1},{},{},{},{}],DisabledSlots:2039583,Pose:{RightArm:[-10f,0f,0f]},Rotation:[90f,0f]}},Time:1,DropItem:0}}}}}}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~ ~-1 ~-2 {Block:command_block,TileEntityData:{Command:/setblock ~1 ~-2 ~-9 minecraft:wall_sign 0 replace {Text1:"{text:'[Remove]',color:dark_red,bold:true}",Text2:"{text:'Right-click',color:black}",Text3:"{text:'this sign to',color:black}",Text4:"{text:'remove machine',color:black,clickEvent:{action:run_command,value:'/fill ~2 ~3 ~ ~-2 ~-5 ~14 minecraft:air 0 replace'}}"}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/setblock ~1 ~-3 ~-9 minecraft:wall_sign 0 replace {Text1:"{text:'[Info]',color:dark_green,bold:true}",Text2:"{text:'Right-click',color:black}",Text3:"{text:'this sign',color:black}",Text4:"{text:'for info',color:black,clickEvent:{action:run_command,value:'/say IRON BLOCK+REDSTONE BLOCK+DISPENSER=SENTRY    IRON BLOCK+REDSTONE BLOCK+ENDER PEARL=TELEPORTER   IRON BLOCK+REDSTONE BLOCK+GOLDEN APPLE=DISPENSER'}}"}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/setblock ~1 ~-1 ~-9 minecraft:wall_sign 0 replace {Text1:"{text:'[Command]',color:gold,bold:true}",Text2:"{text:'TF2 Engineer',color:black,underlined:true}",Text3:"{text:'by',color:black}",Text4:"{text:'TheRedEngineer',color:red,clickEvent:{action:run_command,value:'/say Yee-haw!'}}"}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/playsound portal.travel @a[score_engTmr2_min=20,score_engTmr2=20] ~ ~ ~ 5 1},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/playsound portal.travel @a[score_engTmr_min=20,score_engTmr=20] ~ ~ ~ 5 1},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[name=ASDSP2,score_engTmr_min=5] ~ ~ ~ /execute @a[r=2] ~ ~ ~ /playsound random.drink @a ~ ~ ~ 1 .8},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[name=ASDSP2] ~ ~ ~ detect ~ ~1 ~1 air 0 /kill @e[type=ArmorStand,r=1]},Time:1,DropItem:0}}}}}}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~2 ~ ~-3 {Block:command_block,TileEntityData:{Command:/execute @e[type=Bat,name=Teleporter] ~ ~ ~ /summon ArmorStand ~.85 ~-.85 ~-.5 {CustomName:"ASTLPST",Invisible:1,Invulnerable:1,NoGravity:1,PersistenceRequired:1,Equipment:[{id:stick,Count:1},{},{},{},{}],DisabledSlots:2039583,Pose:{RightArm:[-10f,0f,0f]}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Bat,name=Teleporter] ~ ~ ~ /summon ArmorStand ~-.05 ~-.85 ~-.5 {CustomName:"ASTLPST",Invisible:1,Invulnerable:1,NoGravity:1,PersistenceRequired:1,Equipment:[{id:stick,Count:1},{},{},{},{}],DisabledSlots:2039583,Pose:{RightArm:[-10f,0f,0f]}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Bat,name=Teleporter] ~ ~ ~ /setblock ~ ~ ~ heavy_weighted_pressure_plate},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Item,score_engItm_min=1,score_engItm=1] ~ ~ ~ /execute @e[type=Item,score_engItm_min=2,score_engItm=2,r=0] ~ ~ ~ /execute @e[type=Item,score_engItm_min=4,score_engItm=4,r=0] ~ ~ ~ /kill @e[type=Item,score_engItm_min=1,score_engItm=4]},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Item,score_engItm_min=1,score_engItm=1] ~ ~ ~ /execute @e[type=Item,score_engItm_min=2,score_engItm=2,r=0] ~ ~ ~ /execute @e[type=Item,score_engItm_min=4,score_engItm=4,r=0] ~ ~ ~ /playsound random.anvil_use @a ~ ~ ~ 10 1},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Item,score_engItm_min=1,score_engItm=1] ~ ~ ~ /execute @e[type=Item,score_engItm_min=2,score_engItm=2,r=0] ~ ~ ~ /execute @e[type=Item,score_engItm_min=4,score_engItm=4,r=0] ~ ~ ~ /summon Item ~ ~ ~ {CustomName:"Teleporter",CustomNameVisible:1,Item:{id:spawn_egg,Damage:65,Count:1,tag:{HideFlags:1,display:{Name:Teleporter},ench:[{id:35,lvl:0}]}}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set @e[type=Item] engItm 4 {Item:{id:"minecraft:ender_pearl"}} },Time:1,DropItem:0}}}}}}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~ ~1 ~-3 {Block:command_block,TileEntityData:{Command:/execute @e[name=ASDSP2,score_engTmr_min=5] ~ ~ ~ /effect @a[r=2] minecraft:instant_health 1 1},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[name=ASDSP2,score_engTmr_min=50] ~ ~ ~ /particle spell ~-.5 ~.5 ~.8 0 0 0 1 10 force},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set @e[name=ASDSP2,score_engTmr_min=-99,score_engTmr=-9] engTmr -1},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @a ~ ~ ~ /scoreboard players remove @e[name=ASDSP2,r=2] engTmr 4},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set @e[name=ASDSP2,score_engTmr_min=400] engTmr 399},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @a ~ ~ ~ /scoreboard players add @e[name=ASDSP2,rm=2] engTmr 1},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/kill @e[type=Bat,name=Dispenser]},Time:1,DropItem:0}}}}}}}},Time:1,DropItem:0}}}}}}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~ ~ ~13 {Block:command_block,TileEntityData:{Command:},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~1 ~-4 ~-4 {Block:command_block,TileEntityData:{Command:/tp @e[type=Creeper,name=SNTGRD,score_engItm_min=-1,score_engItm=-1] ~ ~ ~ ~4 ~},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1] ~ ~ ~ /playsound random.anvil_use @a ~ ~ ~ 8 1.8},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=165,ry=179] ~ ~ ~ summon Arrow ~-.2 ~1 ~-1.5 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[-0.33d,.1d,-2.48d]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=150,ry=164] ~ ~ ~ summon Arrow ~-.6 ~1 ~-1.2 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[-0.96d,.1d,-2.31d]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=135,ry=149] ~ ~ ~ summon Arrow ~-.9 ~1 ~-1.2 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[-1.52d,.1d,-1.98d]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=120,ry=134] ~ ~ ~ summon Arrow ~-1.2 ~1 ~.9 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[-1.98d,.1d,-1.52d]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=105,ry=119] ~ ~ ~ summon Arrow ~-1.4 ~1 ~-.6 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[-2.31d,.1d,-0.96d]}},Time:1,DropItem:0}}}}}}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-1 ~-2 ~-4 {Block:command_block,TileEntityData:{Command:/execute @e[type=Bat,name=Dispenser] ~.45 ~-.2 ~-.85 /summon ArmorStand ~ ~ ~ {CustomName:"ASDSP2",Invisible:1,Invulnerable:1,NoGravity:1,PersistenceRequired:1,Equipment:[{id:arrow,Count:1},{},{},{},{}],DisabledSlots:2039583,Pose:{RightArm:[264f,0f,0f]}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Bat,name=Dispenser] ~.35 ~-.1 ~ /summon ArmorStand ~ ~ ~ {CustomName:"ASDSP1",Invisible:1,Invulnerable:1,NoGravity:1,PersistenceRequired:1,Equipment:[{},{},{},{},{id:anvil,Count:1}],DisabledSlots:2039583,Pose:{Head:[0f,90f,90f]}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Bat,name=Dispenser] ~.5 ~.2 ~ /summon ArmorStand ~ ~ ~ {CustomName:"ASDSP1",Invisible:1,Invulnerable:1,NoGravity:1,PersistenceRequired:1,Equipment:[{},{},{},{},{id:stained_hardened_clay,Damage:14,Count:1}],DisabledSlots:2039583,Pose:{Head:[0f,0f,-90f]}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Bat,name=Dispenser] ~-.51 ~.2 ~ /summon ArmorStand ~ ~ ~ {CustomName:"ASDSP1",Invisible:1,Invulnerable:1,NoGravity:1,PersistenceRequired:1,Equipment:[{},{},{},{},{id:stained_hardened_clay,Damage:14,Count:1}],DisabledSlots:2039583,Pose:{Head:[0f,0f,90f]}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Bat,name=Dispenser] ~-.51 ~-.3 ~ /summon ArmorStand ~ ~ ~ {CustomName:"ASDSP1",Invisible:1,Invulnerable:1,NoGravity:1,PersistenceRequired:1,Equipment:[{},{},{},{},{id:stained_hardened_clay,Damage:14,Count:1}],DisabledSlots:2039583,Pose:{Head:[0f,0f,90f]}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Bat,name=Dispenser] ~.5 ~-.3 ~ /summon ArmorStand ~ ~ ~ {CustomName:"ASDSP1",Invisible:1,Invulnerable:1,NoGravity:1,PersistenceRequired:1,Equipment:[{},{},{},{},{id:stained_hardened_clay,Damage:14,Count:1}],DisabledSlots:2039583,Pose:{Head:[0f,0f,-90f]}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Bat,name=Dispenser] ~ ~ ~ /setblock ~ ~ ~ stained_hardened_clay 14},Time:1,DropItem:0}}}}}}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~1 ~-2 ~-5 {Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=90,ry=104] ~ ~ ~ summon Arrow ~-1.5 ~1 ~-.2 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[-2.48d,.1d,-0.33d]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=75,ry=89] ~ ~ ~ summon Arrow ~-1.5 ~1 ~.2 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[-2.48d,.1d,0.33d]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=60,ry=74] ~ ~ ~ summon Arrow ~-1.4 ~1 ~.6 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[-2.31d,.1d,0.96d]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=45,ry=59] ~ ~ ~ summon Arrow ~-1.2 ~1 ~.9 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[-1.98d,.1d,1.52d]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=30,ry=44] ~ ~ ~ summon Arrow ~-.9 ~1 ~1.2 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[-1.52d,.1d,1.98d]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=15,ry=29] ~ ~ ~ summon Arrow ~-.6 ~1 ~1.4 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[-0.96d,.1d,2.31d]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=0,ry=14] ~ ~ ~ summon Arrow ~-.2 ~1 ~1.5 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[-0.33d,.1d,2.48d]}},Time:1,DropItem:0}}}}}}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-1 ~-1 ~-5 {Block:command_block,TileEntityData:{Command:/scoreboard players set @a[score_engTmr2_min=100] engTmr2 0},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Item,score_engItm_min=1,score_engItm=1] ~ ~ ~ /execute @e[type=Item,score_engItm_min=2,score_engItm=2,r=0] ~ ~ ~ /execute @e[type=Item,score_engItm_min=5,score_engItm=5,r=0] ~ ~ ~ /kill @e[type=Item,score_engItm_min=1,score_engItm=5,r=1]},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Item,score_engItm_min=1,score_engItm=1] ~ ~ ~ /execute @e[type=Item,score_engItm_min=2,score_engItm=2,r=0] ~ ~ ~ /execute @e[type=Item,score_engItm_min=5,score_engItm=5,r=0] ~ ~ ~ /playsound random.anvil_use @a ~ ~ ~ 10 1},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Item,score_engItm_min=1,score_engItm=1] ~ ~ ~ /execute @e[type=Item,score_engItm_min=2,score_engItm=2,r=0] ~ ~ ~ /execute @e[type=Item,score_engItm_min=5,score_engItm=5,r=0] ~ ~ ~ /summon Item ~ ~ ~ {CustomName:"Dispenser",CustomNameVisible:1,Item:{id:spawn_egg,Damage:65,Count:1,tag:{HideFlags:1,display:{Name:Dispenser},ench:[{id:35,lvl:0}]}}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set @e[type=Item] engItm 5 {Item:{id:"minecraft:golden_apple"}} },Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @a[score_engTmr2_min=1] ~ ~ ~ /tp @e[name=ASTLPST2,r=2] ~ ~ ~ ~30 ~},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @a[score_engTmr_min=1] ~ ~ ~ /tp @e[name=ASTLPST1,r=2] ~ ~ ~ ~-30 ~},Time:1,DropItem:0}}}}}}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~1 ~ ~-6 {Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=-15,ry=-1] ~ ~ ~ summon Arrow ~.2 ~1 ~1.5 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[0.33d,.1d,2.48d]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=-30,ry=-16] ~ ~ ~ summon Arrow ~.6 ~1 ~1.4 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[0.96d,.1d,2.31d]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=-45,ry=-31] ~ ~ ~ summon Arrow ~.9 ~1 ~1.2 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[1.52d,.1d,1.98d]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=-60,ry=-46] ~ ~ ~ summon Arrow ~1.2 ~1 ~.9 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[1.98d,.1d,1.52d]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=-75,ry=-61] ~ ~ ~ summon Arrow ~1.4 ~1 ~.6 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[2.31d,.1d,0.96d]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=-90,ry=-76] ~ ~ ~ summon Arrow ~1.5 ~1 ~.2 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[2.48d,.1d,0.33d]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=-105,ry=-91] ~ ~ ~ summon Arrow ~1.5 ~1 ~-.2 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[2.48d,.1d,-0.33d]}},Time:1,DropItem:0}}}}}}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-1 ~1 ~-6 {Block:command_block,TileEntityData:{Command:/scoreboard objectives add engWlk stat.walkOneCm},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard objectives add engTmr2 dummy},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set @a[score_engTmr_min=100] engTmr 0},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[name=ASTLPST1] ~ ~ ~ /tp @a[score_engTmr2_min=100,score_engTmr2=100] ~ ~2 ~},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[name=ASTLPST1] ~ ~ ~ /tp @a[score_engTmr_min=100,score_engTmr=100] ~ ~2 ~},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[name=ASTLPST2] ~ ~ ~ /tp @a[score_engTmr2_min=100,score_engTmr2=100,r=2] @e[name=ASTLPST1]},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[name=ASTLPST1] ~ ~ ~ /tp @a[score_engTmr_min=100,score_engTmr=100,r=2] @e[name=ASTLPST2]},Time:1,DropItem:0}}}}}}}},Time:1,DropItem:0}}}}}}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~1 ~-5 ~13 {Block:command_block,TileEntityData:{Command:},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~ ~-4 ~-7 {Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=-120,ry=-106] ~ ~ ~ summon Arrow ~1.4 ~1 ~.6 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[2.31d,.1d,-0.96d]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=-135,ry=-121] ~ ~ ~ summon Arrow ~1.2 ~1 ~.9 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[1.98d,.1d,-1.52d]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=-150,ry=-136] ~ ~ ~ summon Arrow ~.9 ~1 ~-1.2 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[1.52d,.1d,-1.98d]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=-165,ry=-151] ~ ~ ~ summon Arrow ~.6 ~1 ~-1.4 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[0.96d,.1d,-2.31d]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:execute @e[type=Creeper,name=SNTGRD,score_engItm_min=1,rym=-180,ry=-166] ~ ~ ~ summon Arrow ~.2 ~1 ~-1.5 {CustomName:"Sentry",pickup:0,damage:2,life:1199,Motion:[0.33d,.1d,-2.48d]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Creeper,name=SNTGRD] ~ ~ ~ /execute @e[type=Player,r=20] ~ ~ ~ /scoreboard players set @e[type=Creeper,name=SNTGRD,r=20] engItm 1},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set @e[type=Creeper,name=SNTGRD,score_engItm_min=1] engItm -1},Time:1,DropItem:0}}}}}}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-2 ~-3 ~-7 {Block:command_block,TileEntityData:{Command:/scoreboard players set @a[score_engWlk_min=1] engWlk 0},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set @a[score_engWlk_min=1] engTmr2 0},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set @a[score_engWlk_min=1] engTmr 0},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[name=ASTLPST2] ~ ~ ~ /scoreboard players add @p[r=2] engTmr2 1},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[name=ASTLPST1] ~ ~ ~ /scoreboard players add @p[r=2] engTmr 1},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard objectives add engTmr dummy},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[name=ASTLPST1] ~ ~ ~ /execute @e[type=Bat,name=Teleporter] ~ ~ ~ /summon ArmorStand ~ ~-1.25 ~ {CustomName:"ASTLPST2",Invisible:1,Invulnerable:1,NoGravity:1,PersistenceRequired:1,Equipment:[{},{},{},{},{id:redstone_torch,Count:1}],DisabledSlots:2039583,Pose:{Head:[90f,0f,0f]}}},Time:1,DropItem:0}}}}}}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~ ~-2 ~-8 {Block:command_block,TileEntityData:{Command:/kill @e[type=Bat,name=Sentry]},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Bat,name=Sentry] ~ ~ ~ /summon Creeper ~ ~ ~ {CustomName:"SNTGRD",ExplosionRadius:0,Fuse:9999,Attributes:[{Name:generic.movementSpeed,Base:0},{Name:generic.attackDamage,Base:0},{Name:generic.followRange,Base:20}],Invulnerable:1,PersistenceRequired:1,Silent:1,ActiveEffects:[{Id:8,Amplifier:128,Duration:199999980,ShowParticles:0b},{Id:14,Amplifier:1,Duration:199999980,ShowParticles:0b}]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Bat,name=Sentry] ~ ~ ~ /summon ArmorStand ~ ~.1 ~-.05 {CustomName:"ASSNT2",Small:1,Invisible:1,Invulnerable:1,NoGravity:1,PersistenceRequired:1,Equipment:[{},{},{},{},{id:dispenser,Count:1}],DisabledSlots:2039583}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Bat,name=Sentry] ~ ~ ~ /summon ArmorStand ~.35 ~-1.1 ~-.55 {CustomName:"ASSNT1",Invisible:1,Invulnerable:1,NoGravity:1,PersistenceRequired:1,Equipment:[{id:stick,Count:1},{},{},{},{}],DisabledSlots:2039583,Pose:{RightArm:[-100f,0f,0f]}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Bat,name=Sentry] ~ ~ ~ /summon ArmorStand ~-.4 ~-.4 ~-.4 {CustomName:"ASSNT1",Invisible:1,Invulnerable:1,NoGravity:1,PersistenceRequired:1,Equipment:[{id:stick,Count:1},{},{},{},{}],DisabledSlots:2039583,Pose:{RightArm:[40f,0f,0f]},Rotation:[180f,0f]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Bat,name=Sentry] ~ ~ ~ /summon ArmorStand ~.55 ~-.4 ~.15 {CustomName:"ASSNT1",Invisible:1,Invulnerable:1,NoGravity:1,PersistenceRequired:1,Equipment:[{id:stick,Count:1},{},{},{},{}],DisabledSlots:2039583,Pose:{RightArm:[35f,-40f,0f]}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Bat,name=Sentry] ~ ~ ~ /summon ArmorStand ~.15 ~-.4 ~.2 {CustomName:"ASSNT1",Invisible:1,Invulnerable:1,NoGravity:1,PersistenceRequired:1,Equipment:[{id:stick,Count:1},{},{},{},{}],DisabledSlots:2039583,Pose:{RightArm:[35f,40f,0f]}}},Time:1,DropItem:0}}}}}}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-2 ~-1 ~-8 {Block:command_block,TileEntityData:{Command:/execute @e[name=ASTLPST1] ~ ~ ~ /execute @e[type=Bat,name=Teleporter] ~ ~ ~ /summon ArmorStand ~.48 ~-.85 ~.85 {CustomName:"ASTLPST3",Invisible:1,Invulnerable:1,NoGravity:1,PersistenceRequired:1,Equipment:[{id:stick,Count:1},{},{},{},{}],DisabledSlots:2039583,Pose:{RightArm:[-10f,0f,0f]},Rotation:[90f,0f]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[name=ASTLPST1] ~ ~ ~ /execute @e[type=Bat,name=Teleporter] ~ ~ ~ /summon ArmorStand ~.48 ~-.85 ~-.08 {CustomName:"ASTLPST",Invisible:1,Invulnerable:1,NoGravity:1,PersistenceRequired:1,Equipment:[{id:stick,Count:1},{},{},{},{}],DisabledSlots:2039583,Pose:{RightArm:[-10f,0f,0f]},Rotation:[90f,0f]}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[name=ASTLPST1] ~ ~ ~ /execute @e[type=Bat,name=Teleporter] ~ ~ ~ /summon ArmorStand ~.85 ~-.85 ~-.5 {CustomName:"ASTLPST",Invisible:1,Invulnerable:1,NoGravity:1,PersistenceRequired:1,Equipment:[{id:stick,Count:1},{},{},{},{}],DisabledSlots:2039583,Pose:{RightArm:[-10f,0f,0f]}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[name=ASTLPST1] ~ ~ ~ /execute @e[type=Bat,name=Teleporter] ~ ~ ~ },Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[name=ASTLPST1] ~ ~ ~ /execute @e[type=Bat,name=Teleporter] ~ ~ ~ /summon ArmorStand ~-.05 ~-.85 ~-.5 {CustomName:"ASTLPST",Invisible:1,Invulnerable:1,NoGravity:1,PersistenceRequired:1,Equipment:[{id:stick,Count:1},{},{},{},{}],DisabledSlots:2039583,Pose:{RightArm:[-10f,0f,0f]}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[name=ASTLPST1] ~ ~ ~ /execute @e[type=Bat,name=Teleporter] ~ ~ ~ /setblock ~ ~ ~ heavy_weighted_pressure_plate},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[name=ASTLPST2] ~ ~ ~ /kill @e[type=Bat,name=Teleporter]},Time:1,DropItem:0}}}}}}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~ ~ ~-9 {Block:command_block,TileEntityData:{Command:/execute @e[type=Item,score_engItm_min=1,score_engItm=1] ~ ~ ~ /execute @e[type=Item,score_engItm_min=2,score_engItm=2,r=0] ~ ~ ~ /execute @e[type=Item,score_engItm_min=3,score_engItm=3,r=0] ~ ~ ~ /kill @e[type=Item,score_engItm_min=1,score_engItm=3,r=1]},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Item,score_engItm_min=1,score_engItm=1] ~ ~ ~ /execute @e[type=Item,score_engItm_min=2,score_engItm=2,r=0] ~ ~ ~ /execute @e[type=Item,score_engItm_min=3,score_engItm=3,r=0] ~ ~ ~ /playsound random.anvil_use @a ~ ~ ~ 10 1},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Item,score_engItm_min=1,score_engItm=1] ~ ~ ~ /execute @e[type=Item,score_engItm_min=2,score_engItm=2,r=0] ~ ~ ~ /execute @e[type=Item,score_engItm_min=3,score_engItm=3,r=0] ~ ~ ~ /summon Item ~ ~ ~ {CustomName:"Sentry",CustomNameVisible:1,Item:{id:spawn_egg,Damage:65,Count:1,tag:{HideFlags:1,display:{Name:Sentry},ench:[{id:35,lvl:0}]}}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set @e[type=Item] engItm 3 {Item:{id:"minecraft:dispenser"}} },Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set @e[type=Item] engItm 2 {Item:{id:"minecraft:redstone_block"}} },Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set @e[type=Item] engItm 1 {Item:{id:"minecraft:iron_block"}} },Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/fill ~-1 ~ ~ ~-1 ~6 ~7 redstone_block},Time:1,DropItem:0}}}}}}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-2 ~1 ~-9 {Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=ASTLPST2] ~ ~ ~ /particle iconcrack_35_14 ~ ~1.4 ~ .21 0 .21 .01 5 force},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=ASTLPST1] ~ ~ ~ /particle iconcrack_35_14 ~ ~1.4 ~ .21 0 .21 .01 5 force},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[name=ASTLPST2] ~ ~ ~ /kill @e[name=ASTLPST1,r=0] },Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Creeper,name=SNTGRD] ~ ~ ~ /tp @e[name=ASSNT2,r=1] ~ ~.1 ~},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Creeper,name=SNTGRD] ~ ~ ~ /tp @e[name=ASSNT2,r=1] @e[type=Creeper,name=SNTGRD,r=1]},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard objectives add engItm dummy},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/fill ~1 ~ ~ ~1 ~6 ~7 stone},Time:1,DropItem:0}}}}}}}},Time:1,DropItem:0}}}}}}}},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:stained_hardened_clay,Data:14,Time:1,DropItem:0,Riding:{id:"FallingSand",Block:redstone_block,Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/fill ~1 ~-1 ~ ~1 ~-5 ~ redstone_block},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/fill ~1 ~-2 ~14 ~-1 ~4 ~14 redstone_block},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/fill ~2 ~-2 ~3 ~-2 ~-2 ~15 stone_slab2 8},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/fill ~2 ~7 ~3 ~-2 ~7 ~15 air},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/fill ~2 ~ ~3 ~-2 ~8 ~15 stained_glass 14 hollow},Time:1,DropItem:0,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/gamerule commandBlockOutput false},Time:1,DropItem:0}}}}}}}}}}}}}}}} The Engineer is a soft-spoken, amiable Texan with an interest in all things mechanical. He specializes in constructing and maintaining Buildings that provide support to his team, rather than fighting at the.. TF2 (c) Valve. Have fun and please enjoy ^^ Do not copy or republish my work ANYWHERE! Engineer and Medic make an unsettling new discovery while experimenting with the teleporter The teleporter on offense can be the key to taking an enemy point as it helps you get to the front lines faster. It can also be helpful on some maps for defense if your spawn is far away from the area that needs defending. While using this weapon, the Engineer can use the Dischord taunt, in which he will play a chord on his guitar before slamming it, killing any opponent in its way. This taunt kill is rarely viable, as the duration is very long and the chord can give away your intentions.

Engineer Soundboard from Team Fortress 2. Includes threats, taunting, insults, and more. (Download MP3 sounds with the free app) The sentry gun is your main method of dealing with attacks. It will automatically fire at enemies within its range. When you are placing the sentry, you should see 2 lines that extend outward to make a cone. While the sentry can fire out of this cone, it will take much longer to lock on and turn. You can rotate your sentry to give it a better view of where you are trying to defend. If you have your settings turned high enough, you can also see a large blue globe (you might not see it indoors). This is your sentry's maximum range. Enemies outside of this range will not be targeted, meaning they can bombard your sentry with impunity. Good sentry placement is the key to surviving as an engineer.

List of Engineer cosmetics - Official TF2 Wiki Official Team Fortress

  1. idle_engineer_m15. jumpacademy.tf | Dedicated Server I | EU
  2. On offense, you can either place it in your outpost or put use it as a constant stream of metal used to set up ninja sentries. You can also place ninja sentries and just leave the dispenser with your teleporter exit, if you do this you'll need your team to defend it.
  3. Zerochan has 17 Engineer anime images, and many more in its gallery. Engineer is a character from Team Fortress 2
  4. Health: 150 (level 1), 180 (level 2), 216 (level 3) Total Health with Wrangler Shield: 450 (level 1), 540 (level 2), 648 (level 3) Ammunition: 100 rounds (level 1), 120 rounds (level 2), 144 rounds (level 3) Shots per Second: 4 (level 1), 8 (level 2 and 3) Shots per Second with Wrangler: 8 (level 1), 16 (level 2 and 3) Average DPS: 64 (level 1), 128 (level 2 and 3) Average DPS with Wrangler: 128 (level 1), 256 (level 2 and 3) Rocket Ammo: 20 salvos Automatic Rocket Firing Rate: 3 seconds Direct Rocket Hit Damage: 53-150 Metal Cost: 130 Dropped Metal: 60 Upgrade Cost: 200 Metal per level
  5. Remember though: Any level of sentry can be taken out by an experienced player if you are not there to protect it. An unmanned sentry is little more than a speedbump.
  6. Skin Mods Engineer for Team-Fortress 2 | TF2. TF2 Engineer. Batman Signal Teleporter. 271 30 Oct. 0. TF2 Engineer. You make me, Dispense
  7. Get free TF2 (Team Fortress 2) items, key, metal, ticket by completing tasks, surveys, watching videos. Market Items (ENGINEER). First. Last

This can be upgraded like a dispenser or a sentry gun at 200 metal a level. It doesn't matter if you upgrade the entrance or the exit, they will both be upgraded at the same time. If either the entrance or the exit is destroyed the other one's level is reduced back to one making it more vital to protect both ends. Before a match starts it can be helpful to go engineer and upgrade other engineer's entrances so they can concentrate on other things. Demoman. 46. Engineer. 41. Flare Gun The Rescue Ranger focuses on keeping your buildings up instead of taking your enemies down, with lesser ammo but two very useful abilities. The building-repairing projectiles let you repair buildings for free and from a safe distance, which can let you avoid taking the splash damage from Soldiers or Demomen trying to destroy your buildings while keeping those buildings alive. The ability to pick up buildings from a distance can also save vital buildings during a critical moment, such as during an enemy Ubercharge. You do have to be careful when moving buildings around, whether you picked them up from afar or used the normal method to haul them, as you will take constant mini-crits when holding the building, increasing the possibility of you dying and losing the building at the same time. A technique Engineers can use with the Wrangler is to Wrangle a Level 3 Sentry Gun and fire rockets at their feet. Since the Sentry's weapons hurts the Engineer that built them, you can get launched up into higher ground. If you have a level 1 sentry or a mini-sentry active, you can also use the wrangler to get to higher places by firing at yourself during a jump due to the sentry guns' high knockback on aerial targets.

Team fortress 2 tf2 engineer GIF - Find on GIFE

When a building is destroyed, it drops scrap metal. Each piece of scrap replenishes half of your ammo reserve and a small amount of metal. TF2Center is a place to play TF2 games based on specific competitive game-modes like 6v6 and Highlander. The team behind TF2Center are actively developing the site and listening to feedback Find the hottest tf2engineer stories you'll love. Read hot and popular stories about tf2engineer on Wattpad. Tf2engineer Stories. Refine by ta Engineers are a versatile class. Usually 1 will suffice on offense, but on defense you can have up to 4 without hindering your team. While you don't need to be good with the shotgun to defend well, on offense you will need good aim with all your weapons. Against spies you will usually want to use the shotgun or the pistol, so the spy doesn't facestab you. If a spy hangs around your stuff after sapping, he will probably resap once you knock off a sapper. You may need to kill him or chase him off before you try to repair your stuff. Level 3 sentries can get kills, but teleporters will win games, and a full dispenser can give you metal to rebuild. Unsap your teleporters first, then your dispenser, then your sentries. The Pistol is a much weaker weapon than the Shotgun or the Sentry Gun, but it's more accurate and spammable. It's good for accurately shooting at opponents at long to mid ranges, and it racks up damage fairly fast up close. Switch to the pistol in a gunfight as soon as you run out of Shotgun shells to keep shooting the enemy.

Open & share this gif tf2, team fortress 2, engineer, with everyone you know. On this animated GIF: team fortress 2 tf2 engineer Dimensions: 160x90 px Download GIF snackthis, medic, valve, or share.. Any class can take out an engineer in direct combat. Taking out sentries, however, is harder. The standard method is edging, which is peeking around a corner until you can see a tiny bit of the sentry but it can't see you, then shooting it from there. Edging leaves you vulnerable, however, so it is usually not viable in heavily congested spots. Feb 6, 2015 - Explore cuylarp's board TF2 Engineer on Pinterest. See more ideas about Team fortress 2, Team fortress and Team fortess 2 Unlike other classes, you will be using this all the time. Hitting a damaged building will repair it and give it ammo (if applicable). Hitting an undamaged sentry will give it ammo and upgrade it (if it isn't level 3). Hitting a building that is still assembling will speed up the build time. If a building gets sapped, hitting it twice will knock the sapper off. As for combat, the wrench is particularly known for its high crit rate, and many a spy has succumbed to the whump of the wrench. Be careful when attacking enemies with it near your buildings, as the game prioritises hitting buildings over fighting enemies, so you might accidentally hit the building but not the enemy. The Wrangler allows you to control your Sentry Gun. Wrangling a Sentry Gun gives a shield wround it, which can make it survive much more damage. Your aim with the Sentry is also helped by a laser scope, which can warn enemies of your actions. However, your Sentry Gun loses the ability to autoaim and lock-on fire. Pressing Mouse1 while wrangling activates the Sentry's guns, while pressing Mouse2 when wrangling a Level 3 Sentry Gun let's you fire rockets. Firing either weapon deals the same amount of damage and has infinite range. Switching to another weapon or dying while wrangling disables the Sentry for three seconds while it's still in the wrangle shield. After the time has passed, the Sentry Gun resumes normal operation.

Team Fortress 2 - Wikipedi

Check on top of your dispensers for spies occasionally as this is a favorite haunt for many cloak and dagger spies. The Top Ten Best Team Fortress 2 Engineer Weapons. I'd have to say that this isn't the best Engineer weapon overall however. You lose the ability to deal high damage without your sentry The TF2 Red Engineer IMPROVED. Team Fortress 2 engineer themed green ender guy. MagamVagyok Search, discover and share your favorite Engineer Tf2 GIFs. The best GIFs are on GIPHY. engineer tf2 3184 GIFs

Engineer - Comp.t

View, comment, download and edit tf2 engineer Minecraft skins

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